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Beautiful map!  I bought the farm around fields 31-37.  The house doesn't have a sleep trigger - do I need to add one on my own?

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Yes you do

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Hello,

Thanks for your hard work on this great Map!

We are having issues with removing the tarp from our fermented silage bunker (by the 4 dairy farms)

It is 100% fermented but doesn't allow us to remove the tarp, any suggestions??

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Nevermind, I got it to work... I had a tractor parked to close :-(

Hello. Is there any autodrive courses for this map out yet

The beef Pastures say they take straw but I cant find the triggers? do they actually take straw or not, the ones in game don't but I figured id ask

They don't

Also does the TMR need to be tipped into the top of the creep feeder, cant get it to go from the mixer to the creep feeder

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The Beef field gate by Field 80 has two gates when you open it up. there is still one gate that shows and you cant use it. 

Just an FYI, I noticed that when I got close to the Stave Silos on the farm by 48, I kept getting a trigger.  I just unloaded into the silos without using the blower.  The blower wasn't even close to the silos.

PSA The Stave Silos on the farm Above Field 66 do not work as the inlets are too high and the Blower from JMF dose not reach up that high, therefore the animation and loading of the Silo is not functional.

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After mowing the grass next to fields 71 69 70 38 and 39 I tried to use course play and it is registering as one big field.

can not get the buy points to work in the north west side of map? anyone else having issues

For example, the Liquid Fertilizer buy point?  I've noticed it, for me at least, it worked with the base game sprayer but did not work with a mod sprayer.  Also, I noticed the output of liquid fertilizer was free, which I don't think it should be free fill ups.

We'll look into it.   It's not free but it does start you off with some already in the tanks

I absolutely love the map!! Is anyone else having the issue where you cant place trees? I believe the error it gave me was "to many trees". Thanks again!

That's a Giants bug

I'm on the farm between 67, 84, and 85. How do I get silage out of the stave silos? I have the one on the left filled with 127k of silage, but idk how to feed it to my cows.

There's a pipe on the opposite side of the inlet to unload it 

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The pipe just goes into the hay loft at this barn, though. I was looking around for the unload trigger, couldn't find it. The hay unload door doesn't have it, either

There's another pipe along the barn wall silo side 

Farm nearest Field 46, Stave silos are not lowered far enough. I had to sell and realign them. (can provide a picture if needed)

We will have it fixed in V2

Make sure your auger is high enough from bin, got mine working like that in the picture.

Why will none of the augers unload grain into either of the grain bins on the farm next to field 33? Have tried out 3 different trailers and tried all augers and you cant unload grain into there at all

Did you open the bin cover?  Just walk next to bin where you can see "Open gate".

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Yep. And put augers over top and no unload trigger. Went and hit CTRL + I and didnt register any grain going into bin. Apparently it wasnt tested cuz garbage bins dont work. About to go into map and delete them and put bins that actually work

They do work. The trigger box or 'hit box' if you will, is small so you have to line it up. It can be difficult to get it to work, but it is possible.

But they do work though.... You have the auger wayy too far down plus the convey-all has difficulties with bins

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No CTRL+I needed. I did set it up like this and works just fine.

Where do I find that grain auger?

https://www.facebook.com/scootersworkbench?__cft__[0]=AZWxwV2aWa5mHi1dRd59pVk99j...

Hello,

Did you find all your triggers for the large freestalls above shed in the FS22_cowShed_Westby file?  Thats where they are.

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Best map for fs22 as of now!! amazing job guys!!!!

Is there an issue with plowing and creating fields? Its not allowing me to create a new field and when plowing an existing field it misses a lot of spots

That must be an issue on your end. Maybe a mod conflict

anyone find a fix for the straw in the cows barns?

We are working on fixing the large freestalls. The rest of the barns are functional

in version 2 will the houses on the farms be sellable?? Thanks for a awesome map! 

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Really minor thing, the icons are switched in the barn on 71 and 48.  The animal icon is inside and the straw/feed drop icon is outside.  It works correctly, (the feed drop works inside and animal trigger works outside)  but it was a little confusing until I realized they were switched. Great map!!

Where is the straw trigger in the large scale dairy barns over by Field 58 and 88...Can unload TMR Mix but it won't accept anything else when driving in.

Should accept straw bales down the middle

None of those barns will...walked down the alley with a straw and hay and didn't take it.

Did you set it on the ground?   If it doesn't take it then we'll have to look into it again

Yeah I did, right by the trigger where it accepted the other stuff and pushed it down the alley way and it won't take straw or hay.

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Hmm ok  We'll check it out

is there anyway to get the straw out of the hayloft?

There is a pipe in the barn that you can fill out of

the same one thats used to put it in? and also any left over grass (lets say you missed it while bailing) will it despawn or deteriorate or is it gonna be there forever

No the pipe should be inside of the barn. What barn are you at?    And no Giants made it so that doesn't rot on the ground

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alright i found the unload point for they hayloft was looking in the wrong place. thx! but can you put loose straw into the hayloft?

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also does the animal buy trigger work? doesnt seem it does for me like the one at the m something seeds by the shop

cant figure out the earlage. is there a exact way to do it?

There will be some earlage headers released eventually that will allow better functionality of earlage

Okay; having much trouble getting the New Holland F63B Blower to send Raw CCM up into a placed Stave Silo. What is the best method?

I am unable to get the Gehl mixer to work to make mineral feed i am able to load it just fine but it just stays as the input product

When you unload it it will produce the mineral feed

when i unloaded it it stayed wheat? 

i second that had corn in but stayed corn

The icon for mineral feed is the corn icon on this map, or it comes out as ground feed but has the same funtion as mineral feed

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What is the best way to get feed out of the stave silos and into the Kuhn mixer at the farm near fields 71/48?

Pull up under the pipes on the opposite side of the loading pipes inside of the shed 

any tips on the straw trigger for the freestall barns. I have loose straw and can’t figure out where to dump it. 

bales

where do you put the bales?

Right down the middle of the barn  where you feed

also have 44 dairy cows they are healthy and reproducing. Productivity and milk are at 0% still can’t get straw to work. All the food is full

Are the cows old enough?

Great Map! The only downside for me is that chopper, combine, ... , give not a continous flow. The Straw will be in single heaps with 2m distance in between? Is this because of the 4x map scale?

We have noticed that.   Not sure why it does it honestly.   It may be because of the 4X map size

dans les grandes stabulles au milieu de la map le déclencheur de paille se trouve ou?

Do they harvest white milo in Wisconsin? My milo crop says ready to harvest but is still green.

That is to allow mowing for silage,  You can still harvest it if you want once it turns golden

Loving the map so far! But im having an issue where i cannot see the cow pastures on the map. By that i mean there is no icon to show me where they are as well as i cannot seem to unload my cows into the pasture. Im playing the far on the far west of the map and loving it so far. Just a couple of faults that could be my fault? Ive been watching kerdek farms and when he opens his map all the  icons are there and all the cow pastures are marked. Mine arent in game. 

Thanks! absolutely loving this map so far!  

In order to see the cow pastures the land must be owned by you. On the main download page as well as my Facebook there are pictures showing you where the triggers are for each barn and one showing where they are on the pastures.   Glad to hear you like the map!

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Awesome ill double check everything. Thanks and awesome work!!

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Where is the default farm located? I cannot for the life of me find it and as such I can't play as I need a farm to start with. The satellite image makes this map a nightmare to navigate.

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There isn't a default farm, but I've noticed most people start with the farm sitting above field 48.

SkruDe is correct. There is no default farm  you get to pick where on the map you would like to farm

I love the layout of the area.  Where is the animal dealer.  It is not where the icon is unless it is the size of a postage stamp.  Also how do put straw in the big barns in the southeast corner.  Tried I could and can not find a straw trigger.  Also one of beef pastures does not appear to have a trigger to buy animals.  I think it is pasture 8 but don't remember.  BTW the huge barns are a big waste of space.  I put 60 cows in one and maybe a dozen showed up.  They are so far apart they must be lonely.   Hope you update or can clarify these things.  Thanks!

There isn't an animal dealer even though the icon is there. It will be coming in V2.   The straw trigger on the big freestalls is right down the middle and I believe it is a bale trigger.   Double check you own the land the pasture is on and check all of the gates being that's where the triggers are located. 

tried to use a bale blower but for whatever reason the bale blower doesn't recognize there is a bale in nor will it turn on.   Most difficult map to use straw on.  Going wait for v2 and see if I can make anything work on that.  Please consider making the barns so they can be demolished.  I would put barns in that I know how to work but I can't remove the old ones.    Thanks!

All the barns have a bale trigger and do not need a bale shredder. Try just running the bale into the barn and dropping it on the ground and that should work unanimously

Tried that and dropped it in several places with no luck.  Thanks for you help!

Hey I noticed the liquid fertilizer tank over at Hilltop Grains is free.  Is that by design?

It should be default owned so every farm can use it

I meant the supply is free.  Like for example the diesel in that location costs money to fill up with.  But the liquid fertilizer gets filled up for free.

Hi All been playing my socks off on this map (12 hours lol ) wife not happy lolz , love the map the only issue I have is the lack of flat area to setup your own farm a big let down and the only issue I have with this map hope in an update maybe bring that in 

Regards

We will not be adding anything like that ono the map as it is built off of a realistic location in Wisconsin. Glad to hear you like the map!

Hey guys  I really  like the map but one small thing  you are able the sell the buildings  but not the house. I  would keep all the buildings but choose my own  house. So please let us sell the house  also...

The buildings will not be sellable nor the houses. If you wish to remove them you can do so through GE.

What is  GE

Been playing and loving the map so far!  Had a couple questions I was hoping to get some help with.

1. What is the blower you use to fill the stave silos, and how do you use them?

2. How exactly do you use the hay loft functionality?

3. Has crop yield been dialed down? I've done a TON of mowing on FS22 and I'm getting ~25% as much grass.  Even noticed it when harvesting oat.  Haven't done a full year's plant and field care to max out yield personally in order to fully troubleshoot, but still thought it odd.

Regardless, absolutely amazing map, and I really dig the new functionalities and harvest calendar.  Detailing and polish is superb too.

Self-answered 2.  It is NOT a bale storage functionality.  Rather, a load point for straw in to the cow pens instead of using a blower to chop bales.  Pretty nice because that was always slow.

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Self-answered 1 by more closely reading another answer.  Blower is another mod found here - https://jmf-modding.itch.io/new-holland-f62b-silo-blower

Un-answered 1.  Can't get it to work hahaha

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Did you put the blower under the outside pipe of the silo and attached it to a tractor as you can see on the picture posted to the blower?

I highly recommend you use the Meyer forage boxes for unloading from Skywalker Farms: https://skywalker-farms.itch.io/fs22-meyer-rt200-series

The Gehl boxes don't work. I gave it a shot on another map some time ago.

Yessir, I have the blower as perfectly lined up as possible (though there's no trigger of any kind), tractor is running and I can see the blower parts rotating.  Tried dumping forage wagon right up on it and it just piled up.

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Hey Miguel, I've just blown two loads of grass in the silo. Try to line up the forage wagon as close as possible to the blower. By pressing 'U' you choose the front unload. Maybe you have to switch a few times between the two tip sides. And you can move the tractor a little bit back and forth. The 'I'- unload icon should pop up.

Was just looking at the maps_fruitTypes xml and coincidentally, grass and oats are the two fruit types that had their harvest rates decreased.  I tried adjusting those values in the xml, but it doesn't seem to be changing anything.

any "fix" for that.. not looking for grass to be nerfed

anyone else have problems with the building pack not showing up in game. 

Did you extract it and put the mods in your mods folder?

yeah and it still doesn’t work 

I figured it out thanks

What'd you do? I'm having the same problem

if you extract the building mod it should give you an option to select your mod folder and then you just click extract it will put them all individually into the mod folder.

as am i

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