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(+2)(-4)

Boys need to start using Test Runner before publishing mods This is just one test one building from the building pack. NOT EEN SINGLE textures have minimaps. REMEMBER MINIMUM YOU CAN TRANSPARENT DX5 PLUS MINIMAPS NONTRANSPARENT DX1 PLUS MINIMAPS. MAP IS BIG HAVING CRAPPY TEXTURES ON IT DONT HELP RUN SMOOTH 

(+3)

yea im also having problems with jmf barn doors not opening and i do own the land

(+2)

Hey so we found out that the jmf barn doors wont open we started a new game with only your mods (to make sure there was no conflict) and they still didn't open, we then did the same trouble shooting with the original jmf barn and they work. this was both on Single player and Dedi 

 

do you own the land?

yea we owned the land ,it was just that barn because the farm that has fields 31-35 did the same thing so i replace the v2 jmfbarn with the v1 westby jmf barn and it works

I am having problems with barns/buildings being missing and the big dairy farm non of the triggers work 

Did you download the buildings?

yes. its in my mod folder. the mod says westby_buildings_unzip and thats my only mod that says that.

Open the westby_buildings_unzip and move all the files into your mod folder.  

(+1)

ahh that fixed it thank you. love the map 

were is the other link to the buildings

On MB Farms FB page.

in the next update is it possible we can demo the houses on the farms and grain bins also?

(2 edits) (+1)

I don't think they are planning to do that, you can always go into GE after the update and delete the houses yourself, as far as the grain bins, all of them should be demolishable. 

I see the "Buildings" ZIP file download is gone.  Oh... is it a sign there will be an update soon?  *giddy*

(1 edit)

Hello, 

So on the huge Cattle operation near fields 58 and 88. I am for the life of me not able to  get a straw trigger for any of them. Tried driving around the outsides, Tried different straw blowers and can't seem to get it to work.

as of now the large dairy isnt working but when the update comes out itll be fully functional

cant wait. This map is epic!!! 

Hi, not to rush, how far out is the update? I know you guys have been working thru a fair bit of issues.

On his FB page, he mentioned it is within days of release.  Few stubborn issues remain.

thx for the great map!

field 24 could be a little smoother - there seem to be the remnants of a brook and/or a way that weren´t ironed out after some edit

the slurry plane at the dairy barn close to fields 71,39 and 48 is broken

(1 edit)

Looking forward to the update, question for you, by any chance is Alfalfa going to be added in the update? Also, do you have a discord?


Thanks,

(+1)

We don't have plans to add alfalfa in V2 but possibly in the future 

Thanks for the reply.

(+4)

I made splines for AI and traffic for this map so it can work with the base game AI and generate a full AutoDrive network for all paved roads. I would like to contribute it to the project if that is possible. I have made it available here with more details: https://github.com/ybmods/fs22-westby-wi-4x-splines

amazing map

Without sounding needy and petty... (lol)....  is their any update on the update?  Been quiet for awhile.  The suspense is killing me :P

(+4)

Hoping for this weekend if all goes well

(1 edit)

Tired Iron Modding listed a poll,the Gleaner Combine won 😃 can’t wait to use it on Westby!!!! 

After some research, I figured out how to get grains into the SUKUP grain bins.  But now, I don't know how to get the grains out... lol.  

there is augers on the bins that you put the auger under to unload 

Absolutely wonderful map so far.  Been playing only here for the last week.


Any chance additional animal pens will be allowed in the future?

(+1)

Hello,

The more I play this map, the more I am getting back into FS. Thank you for an awesome map, I know there are a few bugs, and I am looking forward too V2. Keep up the good work, and I hope you realize what you have here with this map. Thanks again to you and all those that participated in this project, you all have brought enjoyment to a lot of players!

(+1)

Thank you! We're getting close on the update I think so it won't be long

(1 edit)

Maybe add in the option of adding an actual house into the farms...kinda sucks when you can only really use something small like the trailer or tent or something next to the non-removable one built into the map and as other's have mentioned, being able to add your own animal pens would be nice as the barns kinda suck with feeding...grains and hay won't go above 20 to 30% but the silage goes to max and when adding a straw bale to the feeding ring out in the pasture they don't register or didn't for me....maybe I'm using the wrong size of bales or something.

Yea I don't know I got the same issues here man I got no either, If you have a least 1 cow in the barn then manure will spawn, other then that cows in the pens do not take Straw at all.

Hello,

When I feed my cows TMR, it shows like I'm feeding them grain even though I haven't added any corn to my TMR or fed them any kind of grain, the Cows also don't eat the grain so therefor it keeps adding up and taking away from being able to feed them TMR... anyone else experience this or have a fix for it??

I've had one issue with the game, where after leaving and then coming back to fs22, you know you have saved the game, but when you rejoin, theres a chance that the crops will come back, might be a mod conflict or just a glitch, not sure

Is there a specific place where we should report bugs/issues? I feel like random posts here and on the facebook page won't be terribly helpful.

Report them to MB Farms just message him and he will take a look at them. There are many bugs that the team is looking into currently, they will be coming out with a V2 of this map.

(-1)

Is the update out already ?

(+2)

No. Updates take time. MB Farms has a lot to go through.  His map was a massive success, leading too many, many downloads, which means many, many bug reports to sift through and address.  So be patient, there will undoubtedly be clear notification here, or on his FB, that an update is ready.

Beautiful map!  I bought the farm around fields 31-37.  The house doesn't have a sleep trigger - do I need to add one on my own?

(+1)

Yes you do

(+1)

Hello,

Thanks for your hard work on this great Map!

We are having issues with removing the tarp from our fermented silage bunker (by the 4 dairy farms)

It is 100% fermented but doesn't allow us to remove the tarp, any suggestions??

(+1)

Nevermind, I got it to work... I had a tractor parked to close :-(

Hello. Is there any autodrive courses for this map out yet

The beef Pastures say they take straw but I cant find the triggers? do they actually take straw or not, the ones in game don't but I figured id ask

They don't

Also does the TMR need to be tipped into the top of the creep feeder, cant get it to go from the mixer to the creep feeder

(+1)

The Beef field gate by Field 80 has two gates when you open it up. there is still one gate that shows and you cant use it. 

Just an FYI, I noticed that when I got close to the Stave Silos on the farm by 48, I kept getting a trigger.  I just unloaded into the silos without using the blower.  The blower wasn't even close to the silos.

PSA The Stave Silos on the farm Above Field 66 do not work as the inlets are too high and the Blower from JMF dose not reach up that high, therefore the animation and loading of the Silo is not functional.

(1 edit)

After mowing the grass next to fields 71 69 70 38 and 39 I tried to use course play and it is registering as one big field.

can not get the buy points to work in the north west side of map? anyone else having issues

For example, the Liquid Fertilizer buy point?  I've noticed it, for me at least, it worked with the base game sprayer but did not work with a mod sprayer.  Also, I noticed the output of liquid fertilizer was free, which I don't think it should be free fill ups.

We'll look into it.   It's not free but it does start you off with some already in the tanks

I absolutely love the map!! Is anyone else having the issue where you cant place trees? I believe the error it gave me was "to many trees". Thanks again!

That's a Giants bug

I'm on the farm between 67, 84, and 85. How do I get silage out of the stave silos? I have the one on the left filled with 127k of silage, but idk how to feed it to my cows.

There's a pipe on the opposite side of the inlet to unload it 

(1 edit)

The pipe just goes into the hay loft at this barn, though. I was looking around for the unload trigger, couldn't find it. The hay unload door doesn't have it, either

There's another pipe along the barn wall silo side 

Farm nearest Field 46, Stave silos are not lowered far enough. I had to sell and realign them. (can provide a picture if needed)

We will have it fixed in V2

Make sure your auger is high enough from bin, got mine working like that in the picture.

Why will none of the augers unload grain into either of the grain bins on the farm next to field 33? Have tried out 3 different trailers and tried all augers and you cant unload grain into there at all

Did you open the bin cover?  Just walk next to bin where you can see "Open gate".

(1 edit)

Yep. And put augers over top and no unload trigger. Went and hit CTRL + I and didnt register any grain going into bin. Apparently it wasnt tested cuz garbage bins dont work. About to go into map and delete them and put bins that actually work

They do work. The trigger box or 'hit box' if you will, is small so you have to line it up. It can be difficult to get it to work, but it is possible.

But they do work though.... You have the auger wayy too far down plus the convey-all has difficulties with bins

(1 edit)

No CTRL+I needed. I did set it up like this and works just fine.

Where do I find that grain auger?

https://www.facebook.com/scootersworkbench?__cft__[0]=AZWxwV2aWa5mHi1dRd59pVk99j...

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