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Hello,

Did you find all your triggers for the large freestalls above shed in the FS22_cowShed_Westby file?  Thats where they are.

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Best map for fs22 as of now!! amazing job guys!!!!

Is there an issue with plowing and creating fields? Its not allowing me to create a new field and when plowing an existing field it misses a lot of spots

That must be an issue on your end. Maybe a mod conflict

anyone find a fix for the straw in the cows barns?

We are working on fixing the large freestalls. The rest of the barns are functional

in version 2 will the houses on the farms be sellable?? Thanks for a awesome map! 

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Really minor thing, the icons are switched in the barn on 71 and 48.  The animal icon is inside and the straw/feed drop icon is outside.  It works correctly, (the feed drop works inside and animal trigger works outside)  but it was a little confusing until I realized they were switched. Great map!!

Where is the straw trigger in the large scale dairy barns over by Field 58 and 88...Can unload TMR Mix but it won't accept anything else when driving in.

Should accept straw bales down the middle

None of those barns will...walked down the alley with a straw and hay and didn't take it.

Did you set it on the ground?   If it doesn't take it then we'll have to look into it again

Yeah I did, right by the trigger where it accepted the other stuff and pushed it down the alley way and it won't take straw or hay.

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Hmm ok  We'll check it out

is there anyway to get the straw out of the hayloft?

There is a pipe in the barn that you can fill out of

the same one thats used to put it in? and also any left over grass (lets say you missed it while bailing) will it despawn or deteriorate or is it gonna be there forever

No the pipe should be inside of the barn. What barn are you at?    And no Giants made it so that doesn't rot on the ground

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alright i found the unload point for they hayloft was looking in the wrong place. thx! but can you put loose straw into the hayloft?

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also does the animal buy trigger work? doesnt seem it does for me like the one at the m something seeds by the shop

cant figure out the earlage. is there a exact way to do it?

There will be some earlage headers released eventually that will allow better functionality of earlage

Okay; having much trouble getting the New Holland F63B Blower to send Raw CCM up into a placed Stave Silo. What is the best method?

I am unable to get the Gehl mixer to work to make mineral feed i am able to load it just fine but it just stays as the input product

When you unload it it will produce the mineral feed

when i unloaded it it stayed wheat? 

i second that had corn in but stayed corn

The icon for mineral feed is the corn icon on this map, or it comes out as ground feed but has the same funtion as mineral feed

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What is the best way to get feed out of the stave silos and into the Kuhn mixer at the farm near fields 71/48?

Pull up under the pipes on the opposite side of the loading pipes inside of the shed 

any tips on the straw trigger for the freestall barns. I have loose straw and can’t figure out where to dump it. 

bales

where do you put the bales?

Right down the middle of the barn  where you feed

also have 44 dairy cows they are healthy and reproducing. Productivity and milk are at 0% still can’t get straw to work. All the food is full

Are the cows old enough?

Great Map! The only downside for me is that chopper, combine, ... , give not a continous flow. The Straw will be in single heaps with 2m distance in between? Is this because of the 4x map scale?

We have noticed that.   Not sure why it does it honestly.   It may be because of the 4X map size

dans les grandes stabulles au milieu de la map le déclencheur de paille se trouve ou?

Do they harvest white milo in Wisconsin? My milo crop says ready to harvest but is still green.

That is to allow mowing for silage,  You can still harvest it if you want once it turns golden

Loving the map so far! But im having an issue where i cannot see the cow pastures on the map. By that i mean there is no icon to show me where they are as well as i cannot seem to unload my cows into the pasture. Im playing the far on the far west of the map and loving it so far. Just a couple of faults that could be my fault? Ive been watching kerdek farms and when he opens his map all the  icons are there and all the cow pastures are marked. Mine arent in game. 

Thanks! absolutely loving this map so far!  

In order to see the cow pastures the land must be owned by you. On the main download page as well as my Facebook there are pictures showing you where the triggers are for each barn and one showing where they are on the pastures.   Glad to hear you like the map!

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Awesome ill double check everything. Thanks and awesome work!!

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Where is the default farm located? I cannot for the life of me find it and as such I can't play as I need a farm to start with. The satellite image makes this map a nightmare to navigate.

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There isn't a default farm, but I've noticed most people start with the farm sitting above field 48.

SkruDe is correct. There is no default farm  you get to pick where on the map you would like to farm

I love the layout of the area.  Where is the animal dealer.  It is not where the icon is unless it is the size of a postage stamp.  Also how do put straw in the big barns in the southeast corner.  Tried I could and can not find a straw trigger.  Also one of beef pastures does not appear to have a trigger to buy animals.  I think it is pasture 8 but don't remember.  BTW the huge barns are a big waste of space.  I put 60 cows in one and maybe a dozen showed up.  They are so far apart they must be lonely.   Hope you update or can clarify these things.  Thanks!

There isn't an animal dealer even though the icon is there. It will be coming in V2.   The straw trigger on the big freestalls is right down the middle and I believe it is a bale trigger.   Double check you own the land the pasture is on and check all of the gates being that's where the triggers are located. 

tried to use a bale blower but for whatever reason the bale blower doesn't recognize there is a bale in nor will it turn on.   Most difficult map to use straw on.  Going wait for v2 and see if I can make anything work on that.  Please consider making the barns so they can be demolished.  I would put barns in that I know how to work but I can't remove the old ones.    Thanks!

All the barns have a bale trigger and do not need a bale shredder. Try just running the bale into the barn and dropping it on the ground and that should work unanimously

Tried that and dropped it in several places with no luck.  Thanks for you help!

Hey I noticed the liquid fertilizer tank over at Hilltop Grains is free.  Is that by design?

It should be default owned so every farm can use it

I meant the supply is free.  Like for example the diesel in that location costs money to fill up with.  But the liquid fertilizer gets filled up for free.

Hi All been playing my socks off on this map (12 hours lol ) wife not happy lolz , love the map the only issue I have is the lack of flat area to setup your own farm a big let down and the only issue I have with this map hope in an update maybe bring that in 

Regards

We will not be adding anything like that ono the map as it is built off of a realistic location in Wisconsin. Glad to hear you like the map!

Hey guys  I really  like the map but one small thing  you are able the sell the buildings  but not the house. I  would keep all the buildings but choose my own  house. So please let us sell the house  also...

The buildings will not be sellable nor the houses. If you wish to remove them you can do so through GE.

What is  GE

Been playing and loving the map so far!  Had a couple questions I was hoping to get some help with.

1. What is the blower you use to fill the stave silos, and how do you use them?

2. How exactly do you use the hay loft functionality?

3. Has crop yield been dialed down? I've done a TON of mowing on FS22 and I'm getting ~25% as much grass.  Even noticed it when harvesting oat.  Haven't done a full year's plant and field care to max out yield personally in order to fully troubleshoot, but still thought it odd.

Regardless, absolutely amazing map, and I really dig the new functionalities and harvest calendar.  Detailing and polish is superb too.

Self-answered 2.  It is NOT a bale storage functionality.  Rather, a load point for straw in to the cow pens instead of using a blower to chop bales.  Pretty nice because that was always slow.

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Self-answered 1 by more closely reading another answer.  Blower is another mod found here - https://jmf-modding.itch.io/new-holland-f62b-silo-blower

Un-answered 1.  Can't get it to work hahaha

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Did you put the blower under the outside pipe of the silo and attached it to a tractor as you can see on the picture posted to the blower?

I highly recommend you use the Meyer forage boxes for unloading from Skywalker Farms: https://skywalker-farms.itch.io/fs22-meyer-rt200-series

The Gehl boxes don't work. I gave it a shot on another map some time ago.

Yessir, I have the blower as perfectly lined up as possible (though there's no trigger of any kind), tractor is running and I can see the blower parts rotating.  Tried dumping forage wagon right up on it and it just piled up.

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Hey Miguel, I've just blown two loads of grass in the silo. Try to line up the forage wagon as close as possible to the blower. By pressing 'U' you choose the front unload. Maybe you have to switch a few times between the two tip sides. And you can move the tractor a little bit back and forth. The 'I'- unload icon should pop up.

Was just looking at the maps_fruitTypes xml and coincidentally, grass and oats are the two fruit types that had their harvest rates decreased.  I tried adjusting those values in the xml, but it doesn't seem to be changing anything.

any "fix" for that.. not looking for grass to be nerfed

anyone else have problems with the building pack not showing up in game. 

Did you extract it and put the mods in your mods folder?

yeah and it still doesn’t work 

I figured it out thanks

What'd you do? I'm having the same problem

if you extract the building mod it should give you an option to select your mod folder and then you just click extract it will put them all individually into the mod folder.

as am i

no sleep triggers in farmhouses? Is there an alternative ( sleep anywhere mod?)

can you briefly explain or cover in a future video the new cow feeding mech?  Meaning no more TMR but it looks like everything will give you 100% productivity - unlike base game.

best way to feed cows in the barns with such a low ceiling - I selected a small low profile tractor and the smallest feed mixer - is this expected?   Almost all the videos of real farms show them pulling the feed wagon directly into the feeding area and dumping - much like the base game cow barns, any thoughts?

Is there documentation somewhere that I am missing - any help will be appreciated. Thanks

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Just fast-time bud. Also use JMF's feed carts for the low ceiling barns

Google sleep anywhere mod farm sim 22  That's what I use for this map.

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Or simply just use one of the mods that gives you a door mat or bench to place at your farmhouse that can be used as a sleep trigger.  

je ne peut pas pailler les vaches a la grande ferme es ce normal?

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loving the map,just having one problem my blower wont work with any of my trailers.

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None.  it is all working inside the map alread

What do you use to pick the ear corn

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Hello, absolutely loving the map. You and those that worked on it, did amazing job. I live 20 miles from Westby and have to say it is probably the map that will get me back into farmsim. The terrain I am assuming is actual? Feels like RL when driving the map. Really never got into 19, and had not yet got into 22, but this map will get me back. I can not seem to find the silage blower, is it apart of the map? I bought Gehl mineral mixer and have all of the buildings in the addon pack are in the map, but not sure if the blower is a part of the map or not. Thanks again for this wonderful map!

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You can find it here

https://jmf-modding.itch.io/new-holland-f62b-silo-blower

Thank you

Is there anyway to get access to the short and tall grass paint brushes that match your grass?   The base game grass doesn’t look good when painted next to yours.  Thanks.

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The grass that is paintable should be the same meadow grass as ingame. It will look very different from the field grass 

got it.  Yeah the field grass isn’t technically a field from what I’m seeing so was wondering if there was a way to paint the field grass without creating a field if that makes sense.  Just needed when cleaning up field edges mainly

It's not technically a field but once you mow it, it will become one. There's not a way to paint that down I don't think

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All good, makes sense.  Thanks MB

Im also having issues with the field grass next to my fields. Once I have mowed the grass my fields no longer have edges which is super annoying. Is there any fix to this than either just dealing with it or making a boundary with the paint brush?

Does the main John Deere vehicle shop have a shop trigger?  I can't seem to find it.  I've been buying directly from my "P" button hot key.

I've been LOVING the map.  I spent 2 hours just driving around exploring.  Amazing detail.  Just brilliant.  I am playing the "Start from Scratch" mode, with less money and in debt (for realism) and I found my PERFECT plot of land.  8,9,10.  Thank you MB Farms!!!

No it doesn't have one of those triggers. It has a repair trigger but not a buy one.   I'm so glad you love it! 

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Is anyone having trouble with the horizontal auger bins taking grain? I have it opened up and the spout of the auger positioned directly in the middle right in the opening but when I kick the auger to unload and hop in the tractor and start unloading into it, the bin doesn't fill? The auger accepts the grain and I can see the unload grain animation into the bin but still shows as empty. I kept messing with turning it on and off and got it to finally take 2500L of Oats but that was all it took then stopped increasing while the trailer continued to unload into the auger and auger unload into the bin as if all was good. This is the GSI bin behind the shed on the Northwest Dairy farm (white buildings).

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I have noticed they're kind of picky and you have to have the auger positioned just right.  I've used the bins a few times now so I know they accept grain

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Help, I can't get the building pack. I download it and put it in the folder. And it does not show up. Please help.

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If you read the name of the file, it clearly says "UNZIP"

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Terribly sorry. I am new to pcs. How do I unzip it

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Right click the file and hit the option that says extract all   then copy and paste them into your mods folder

I don't see a option that says extract al

When I right click on the file winzip comes up but I cannot click on extract all it stays gra

No doors are working, I have removed all mods but included mods as well. Triggers show up in F5 menu, but have no luck opening them. 

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You have to own the land to open doors

Douh!

i own the land and nothing will work

lots of these in the log as well.  no other mods loaded.

 Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/DairyBarnCanidate_Westby/cowBarnMediumRed.xml): Missing clear areas

2022-02-25 21:08   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/DairyBarnCanidate_Westby/cowBarnMediumRed.xml): Missing leveling areas

2022-02-25 21:08   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/placeablesa/Silo/stave.xml): Missing clear areas

2022-02-25 21:08   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/placeablesa/Silo/stave.xml): Missing leveling areas

2022-02-25 21:08   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/placeablesa/Silo/stave.xml): Missing clear areas

2022-02-25 21:08   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/placeablesa/Silo/stave.xml): Missing leveling areas

2022-02-25 21:08 C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_JMFDairyBarn_Westby/cowBarnMedium.i3d (92.84 ms)

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning (physics): Add trigger callback failed, object Sliding Door is not a physics trigger.

2022-02-25 21:08 Warning: Mesh cooking 'CB Wide Window Wt' (Scale: 0.800000,0.680532,0.935000).

2022-02-25 21:08 Error: Physics Mesh Cooking failed, due to too many polygons in 'CB Wide Window Wt'.

Those don't affect the game at all. We fixed everything that was an actual error

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Thank you for sharing this map with the community. It genuinely is epic.

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removed all existing mods - installed both items (after unzipping buildings) and getting lots of errors and no starting area when selecting New Farmer even though I have 100,000 no teleport etc.

2022-02-25 20:49 C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/particleSystems/particle_materialHolder_earCorn.i3d (0.56 ms)

2022-02-25 20:49   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/maps/mapUS/map.xml): Invalid vector 3 for 'map.hotspots.placeableHotspot(0)#teleportWorldPosition'.

2022-02-25 20:49   Warning (C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/FS22_WestbyWI_4X/maps/mapUS/map.xml): Invalid vector 3 for 'map.hotspots.placeableHotspot(1)#teleportWorldPosition'.

2022-02-25 20:49 C:/Users/scott/Documents/My Games/FarmingSimulator2022/mods/DairyBarnCanidate_Westby/DairyBarn.i3d (144.30 ms)


thoughts?

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Thanks - sent some money your way as well.  Keep up the good work.

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Thank-you for this map, Since the start of FS 22 I have yet to find a map really worth playing on. Until THIS Masterpiece came up.

Has a lot of Lone Oak vibes. It's really well done, Thank-you guys for making this for Farming Simulator 22

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